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STEAM Curriculum

Our mission is to spark curiosity, creativity and critical thinking in young learners through fun, hands-on STEAM experiences. By blending science, technology, engineering, arts and math, we encourage students to explore, experiment and solve real-world challenges. Through collaboration and innovation, we help them build the skills and confidence they need to thrive in a fast-changing world.

The letter "S" on a red background

cience

 

  • Physical Science – Exploring forces, energy, matter and simple machines through experiments and hands-on projects.
  • Life Science – Studying plants, animals, ecosystems and the human body to understand living organisms and their interactions.
  • Earth & Space Science – Investigating weather, seasons, landforms, the solar system and natural resources.
  • Environmental Science – Learning about sustainability, conservation and the impact of human activities on nature.
Two students doing a STEAM activity with small red cups

The letter "T" on a red background

echnology

 

  • Digital Literacy – Learning to use computers, tablets and educational software safely and effectively.
  • Coding & Programming – Introducing basic coding concepts through visual programming languages.
  • Robotics – Exploring simple robots, such as Bee-Bots or Vex, to understand automation and sequencing.
  • Engineering & Design Tools – Using apps, 3D printing or virtual simulations to create and test ideas.
Three students practicing coding on an iPad

The letter "E" on a red background

ngineering

 

  • Engineering Design Process – Learning to ask, imagine, plan, create, test and improve solutions.
  • Building & Structures – Exploring materials, stability and construction through bridges, towers and simple machines.
  • Simple Machines & Mechanics – Understanding levers, pulleys and gears and how they make work easier.
  • Robotics & Coding – Designing and programming robots to complete tasks.
  • Environmental & Sustainable Engineering – Creating solutions for clean energy, water filtration or recycling.
Students using robots at Weisser Park STEAM Magnet

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rts

 

  • Visual Arts – Drawing, painting, sculpting and digital art to represent scientific concepts and engineering designs.
  • Music & Sound – Exploring sound waves, rhythm and instrument-making to connect with math and science.
  • Drama & Storytelling – Acting out concepts, creating skits or designing narratives for STEAM projects.
  • Dance & Movement – Using motion to explore physics, patterns and storytelling.
  • Design Thinking – Applying artistic principles to product design, architecture or user experience.
5th Grade Musical Charlie and the Chocolate Factory

The letter "M" on a red background

ath

 

  • Number Sense & Operations – Understanding counting, addition, subtraction, multiplication and division.
  • Patterns & Algebraic Thinking – Recognizing patterns, sequences and relationships in numbers.
  • Geometry & Spatial Reasoning – Exploring shapes, symmetry and spatial relationships in design and engineering.
  • Measurement & Data – Using rulers, clocks, graphs and charts to collect and analyze information.
  • Probability & Problem-Solving – Making predictions, estimating and applying logical reasoning.
A photo of a vex robot